function EFFECT:Init( data )

	self.Position = data:GetOrigin() + Vector(0,-30,60)

	local emitter = ParticleEmitter( self.Position )
	
		for i=1, 1  do
			local particle = emitter:Add("ascension/sprites/spawn_effect", self.Position )
			particle:SetColor(255,255,255,255)
			particle:SetDieTime(1)
			particle:SetLifeTime(0)
			particle:SetStartSize(0)
			particle:SetEndSize(50)
			particle:SetStartAlpha(255)
			particle:SetEndAlpha(0)
		end
	emitter:Finish()
end

function EFFECT:Think()
	return false
end

function EFFECT:Render()
end